Ron Newcomb

Open all errors
"Allows us to write rules that happen after an action fails, such as 'After not examining or searching something'"
ni

You wrote 'Include (- -) instead of "Begin Action" in "Actions.i6t"' (Ron Newcomb/After Not Doing Something.i7x, line 29):
but this syntax was withdrawn in April 2022, in favour of a more finely
controlled inclusion command. See the manual, but you can probably get what
you want using 'replacing "SomeFunctionName".' rather than 'instead of
...'.
"Creates a situation without a command prompt where the player may simply press space or enter to WAIT. But if the player instead begins to type a command, the command prompt will then appear."
ni In Book 1 - The Command Prompt on Cue extension, Chapter 4 - handy for
debugging - in the extension Command Prompt On Cue by Ron Newcomb:


You wrote 'Rule for printing a parser error when the latest parser error
is not a verb I recognise error and command prompt on cue is true (this is
the command prompt on cue debugging rule)' (Ron Newcomb/Command Prompt on Cue.i7x, line 88):
but I don't understand the 'when/while' clause, which should name
activities or conditions.
"This extension extends section 12.20 of Writing With Inform. The individual parts of a stored action -- actor, noun, second noun, action name -- can be changed directly. Also exposes new parts: request, text, participle, preposition, number, and each kind of value."
"In lieu of compass directions, we may VISIT, ATTEND, GO TO, and FIND various people, events, places, and things. Characters may INVITE, PERMIT, and FORBID each other to or from their respective domains."
"We may ask the time when (a description of scenes) began/ended; the number of turns since (a description of scenes) began/ended; if (a future event) is soon; the time/turns until (a future event); the time/turns when (a future event). We may also un-schedule a future event with 'never shall'; begin or end a scene on an event; say a time 'as a time period'; repeat through future events; and change the turns-to-minutes ratio with 'per'."
ni

Something went wrong late in compilation, when working through the
'pipeline' of code-generation steps. (This should not normally happen
unless your source text is making use of '(-' and '-)' and getting that
wrong, or unless you are experimenting with non-standard pipelines.) The
pipeline looks like so:
1. read
2. parse-insertions
3. resolve-conditional-compilation
4. compile-splats
5. load-binary-kits
6. make-synoptic-module
7. shorten-wiring
Problem: unable to find definitions for the following name(s):
I7_ST_loopingthruevents
8. detect-indirect-calls
9. make-identifiers-unique
10. reconcile-verbs
11. eliminate-redundant-labels
12. eliminate-redundant-operations
13. optionally-generate text ->
14. generate
15. index
"This grants five new phrases regarding the player's command, the matched text, and the topic understood: if one is a topic listed in a table, if one includes or matches a topic listed in a table, what corresponds to one within a table, and the last phrase corrects a bug so the topic understood may be used within an understand-as-mistake line."
Real Date and Time by Ron NewcombVersion 2(for Glulx only)
"Allows the author to get the real-world time and date from the player's computer."
ni

Something went wrong late in compilation, when working through the
'pipeline' of code-generation steps. (This should not normally happen
unless your source text is making use of '(-' and '-)' and getting that
wrong, or unless you are experimenting with non-standard pipelines.) The
pipeline looks like so:
1. read
2. parse-insertions
3. resolve-conditional-compilation
4. compile-splats
5. load-binary-kits
6. make-synoptic-module
7. shorten-wiring
Problem: unable to find definitions for the following name(s): glk
8. detect-indirect-calls
9. make-identifiers-unique
10. reconcile-verbs
11. eliminate-redundant-labels
12. eliminate-redundant-operations
13. optionally-generate text ->
14. generate
15. index
Rewrite the Command Line by Ron NewcombVersion 2/110202(for Glulx only)
"Allows us to erase then rewrite the commands our player types in."
ni

Something went wrong late in compilation, when working through the
'pipeline' of code-generation steps. (This should not normally happen
unless your source text is making use of '(-' and '-)' and getting that
wrong, or unless you are experimenting with non-standard pipelines.) The
pipeline looks like so:
1. read
2. parse-insertions
3. resolve-conditional-compilation
4. compile-splats
5. load-binary-kits
6. make-synoptic-module
7. shorten-wiring
Problem: unable to find definitions for the following name(s):
§/main/rewrite_the_command_line_by_ron_newcomb/instances/instance2/I_echoed_by_the_library§,
glk
8. detect-indirect-calls
9. make-identifiers-unique
10. reconcile-verbs
11. eliminate-redundant-labels
12. eliminate-redundant-operations
13. optionally-generate text ->
14. generate
15. index
"Allows us to ask why the Deciding the Scope For Something activity is running, so we can modify the scope only when we absolutely need to. Highly useful for giving NPCs commands over telephones or while in darkness, creating 'can hear' relations, or modifying how Inform parses the command line."
"Will run the Unsuccessful Attempt By rules for all characters, including the player. Also silences the library messages printed by the built-in Check rules."